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There are many things that can be done on the Sharp X1 Turbo Z, and one of those things is running CP/M and compiling C programs for it. I picked up a legit copy of CP/M designated as being for the X1 Turbo series, and Lifeboat's C programming language for use on CP/M (I believe the C compiler would work on non-Turbo versions of CP/M). Both came in original boxes, and the C compiler came with the manual as well. 続き⇒ |
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The Hitachi MB-H3 is one of the most unique MSX machines I've run into. It is an early MSX2 machine with a slightly unusual aesthetic. 続き⇒ |
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Sharp X1 music tools. It includes a tone creator, music composer, music player with a visualization, and a program to link your creations into, if I recall correctly, your programs. It is one of few programs that was made available on 5.25″ HD floppy disks for the system, most used 5.25″ DD disks because it was the lowest common denominator in the X1 series. It also ran at 640×400, which was not so unusual because there were two generations of their systems that could use this higher resolution. 続き⇒ |
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Some games that run at 15kHz (Syvalion is the only one that comes to mind right now; most 15kHz games didn’t have this problem) were too wide on my monitor. The edges of the game were not visible. I thought I would just adjust the horizontal size, but of the kajillion buttons under the front panel, not one of them adjusts horizontal size. So I took it apart (something I loathe doing with CRTs because of the risk of death if you’re not careful, and frankly I’m not always careful, although I suspect I’m more careful than usual with an open CRT) and looked for the horizontal size pot on the inside. 続き⇒ |
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